> For the complete documentation index, see [llms.txt](https://mau.gitbook.io/star-wars-dnd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mau.gitbook.io/star-wars-dnd/jedi-sith.md).

# Jedi/Sith

## **Jedi**

The Jedi are an ancient monastic order dedicated to peace and justice throughout the galaxy. Trained from a young age, they are skilled in the ways of the Force, particularly the light side. With their iconic lightsabers, they serve as guardians, diplomats, and warriors, upholding a strict code of conduct that emphasizes self-discipline, compassion, and humility.

{% tabs %}
{% tab title="Jedi Master" %}
A pinnacle of wisdom and skill, Jedi Masters are seasoned individuals deeply attuned to the Force, often serving as leaders and teachers within the Jedi Order.

**Combat**

* **Force Stasis** - Freezing a person or object in place.
* **Force Projection** - Creating an illusion or projection of oneself over vast distances.

**Non-Combat Only**

* **Mind Trick/Influence** - Influencing the thoughts of weaker-willed individuals.
* **Animal Friendship** - Calming, controlling, or befriending animals.
* **Force Ghost** - Retaining one's consciousness after death to communicate with the living.
* **Force Bond** - A deep and often involuntary connection between two Force-sensitive individuals.
  {% endtab %}

{% tab title="Jedi Knight" %}
Accomplished protectors of peace, Jedi Knights have completed rigorous training and trials, striking a balance between study and action as they uphold the principles of the Jedi Code.

**Combat**

* **Force Healing** - Using the Force to accelerate healing or mend wounds.

**Non-Combat Only**

* **Farsight** - Seeing events happening in distant places.
* **Force Vision** - Prophetic visions of the future or insights into the present or past.
* **Life Detection** - Sensing the presence of living beings nearby.
* **Psychometry** - Perceiving the history of an object by touching it.
* **Force Sense** - Sensing disturbances in the Force, emotions, or presence of others.
* **Telepathy** - Communicating mentally with others or reading thoughts.
  {% endtab %}

{% tab title="Padawan" %}
Initiates in the Jedi Order, Padawans are apprentices paired with Jedi Knights or Masters, learning the ways of the Force and the tenets of the Jedi through hands-on guidance and mentorship.

**Combat**

* **Force Speed** - Allows the user to move at incredible speeds.
* **Force Jump/Leap** - Lets the user jump higher and farther than normal.
* **Tutaminis** - The ability to absorb or dissipate energy, including blaster bolts or lightsaber blades, with one's body.

**Non-Combat Only**

* **Breath Control** - Enables the Jedi to hold their breath for extended periods.
  {% endtab %}
  {% endtabs %}

## **Sith**

The Sith represent the dark side of the Force, driven by emotions such as anger, hatred, and ambition. Historically at odds with the Jedi, they embrace power and personal gain. Sith teachings promote mastery over others and the environment, often seeking to dominate and rule. Their pursuit of power has led to countless conflicts, with their red-bladed lightsabers becoming symbols of fear and oppression.

{% tabs %}
{% tab title="Sith Lord" %}
The highest echelon within the Sith hierarchy, Sith Lords are immensely powerful practitioners of the dark side of the Force. They often lead the Sith Order, crafting grand schemes and masterminding plots to further their dark agenda.

* **Force Resurrection** - Bringing the dead back to life, at great personal cost.
* **Force Drain** - Draining the life force or Force energy from another being.
* **Force Lightning -** Projecting electricity from the user's fingertips, causing pain or even death.
* **Essence Transfer -** Moving one's consciousness into another body or object.
* **Mind Domination -** A more aggressive version of the Jedi's mind trick, forcibly overriding the will of the target.
* **Force Drain** - Draining the life force or Force energy from another being.
  {% endtab %}

{% tab title="Sith Acolyte" %}
These are individuals chosen by Sith Lords to be trained in the dark side. As apprentices, they learn the tenets, powers, and practices of the Sith, often with the ambition to one day challenge and usurp their masters.

* **Force Choke -** A technique used to strangle or suffocate an opponent from a distance.
* **Force Crush -** Using telekinesis to crush objects or individuals.
* **Force Stealth/Concealment** - Hiding one's presence in the Force.
* **Force Rage (or Dark Rage) -** Amplifying one's own strength and aggression by tapping into raw, negative emotions.
* **Force Speed** - Allows the user to move at incredible speeds.
* **Force Jump/Leap** - Lets the user jump higher and farther than normal.
* **Breath Control** - Enables the Jedi to hold their breath for extended periods.
* **Tutaminis** - The ability to absorb or dissipate energy, including blaster bolts or lightsaber blades, with one's body.
* **Force Sense** - Sensing disturbances in the Force, emotions, or presence of others.
  {% endtab %}

{% tab title="Sith Sorcerer" %}
Highly skilled in the arcane and mystical aspects of the dark side, Sith Sorcerers harness the Force for elaborate rituals, dark side alchemy, and esoteric powers that can warp reality.

* **Force Scream -** Releasing a scream infused with dark side energy, causing destruction and disorientation.
* **Force Corrwuption -** Turning another to the dark side through prolonged exposure or manipulation.
* **Force Plague -** Inflicting a target with a debilitating and painful disease using the dark side.
* **Force Illusion -** Creating realistic illusions to deceive or manipulate others.
* **Force Destruction -** Unleashing a concentrated burst of pure dark side energy.
* **Force Insanity -** Temporarily driving a target to madness.
* **Sith Alchemy -** Using the dark side to create or alter life forms and objects. Sith alchemists can also create dark side artifacts.
* **Force Stealth/Concealment** - Hiding one's presence in the Force.
  {% endtab %}
  {% endtabs %}

## **Stat Points Priorities:**

1. **Wisdom:** Reflects their attunement to the Force.
2. **Dexterity:** Important for combat, acrobatics, and agility.
3. **Charisma:** For diplomatic situations, leadership, and some Force-based checks.
4. **Strength:**&#x20;
5. **Luck:**&#x20;
